Online games can be a great way to explore different personalities in a safe environment without anyone knowing you in the physical world. They provide an opportunity to be yourself and express thoughts and feelings that may not be comfortable with anywhere else. Video games are fun because they transport us to new realities and meet our needs for achievement and recognition. They also keep us interested in puzzles and mini-games, and they thrill us because of their attention to detail.
Despite the fact that playing online games involves sitting in front of a screen, it can still be beneficial for young people. Games require a level of interaction and skill on the part of the player; unlike watching television, which is more passive. Games can be a concern for parents and teachers, but they can also have a positive impact on children and young people. Many games, including first-person video games (which may not be appropriate for children) teach cooperation, group work, and scenario-based learning.
For example, some games offer the opportunity to return and play it again under new circumstances, such as through the eyes of an alternative player. Additionally, many online games offer leaderboards where you can compare your scores with those of other players. Furthermore, when you play online, you can interact with other players without having to leave your home. In addition, many games require players to strategize and plan their next move, which can also be a great thing.
But aside from being new and different, why are video games so much fun? What makes people from all walks of life want to take charge and participate? Creating games with more interactive and meaningful stories is a challenge for developers, but it could be worth the investment, researchers say. The Interactive Games and Entertainment Association (IGEA) publishes an annual report on the demographics of players in Australia. Video games offer the opportunity to simulate a life that you would never otherwise experience. Plus, many online games can be played solo, which is perfect for those times when you just need some time to yourself.
Other examples include games that allow you to pass a level and move on, but that offer several levels of achievement inside. In a study conducted by IGEA, 512 video game players were assigned to one of two random groups and asked to remember games that were particularly fun or particularly meaningful. When faced with online harassment, 42% of young people turned off the chat, 41% ignored the harassment, and 38% blocked bullies or stopped playing with bullies. For example, Bowman said that at one point in the Spec Ops game, the player is faced with a moral decision to use chemical weapons against an enemy.