While I do often review games that have received a lot of attention, I also try to review the newest and most interesting games as they burst out into the Indie Gaming scene; it was by chance, whilst browsing through the thicket of YoYoGames’ most recently posted games, that I managed to find Fell and something I wasn’t expecting to. In Fell I discovered not only a fun, well-made game that was a treat to play, but also gameplay that harks back to the very dawn of the Platforming genre.

The game has some nice graphics but, if you’re a fan of Seiklus’ charming environments, prepare to be disappointed.
Approaching someone to ask for some information on their game is always a daunting task. Whilst most are friendly and willing you get the occasional person who is like a mean dog, they bark at you until you run away screaming. Luckily the people at Pokémon Source aren’t like this; they welcomed me in with open arms and offered me some tea whilst they told me a magical tale, a tale of Pokémon!
We all know of Pokémon, the phenomenon that began in 1995 and has blossomed into a worldwide hit since. But a Pokémon game developed for the Source engine?
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the game is still in early development
Being the manager of an Arcade site, it is expected that I play a ton of arcade games. And, you’re right. I do. I play at least ten different games a day. Some games stick out, some don’t. However, for the past three weeks, I have been stuck playing Fracture 2- Infection.

Quite the colorful game.
I play it at least once a day. It’s almost (Well, not quite, but still,) as addicting as Call of Duty. The game consists of being a ship trying to kill some funky looking enemies. An infection has come loose, and it is your job to terminate them. The funky looking enemies being the Virus, trying to infect your ship.
Read the rest of this entry…
We all love to read interesting articles about indie gaming, especially those that are sixpages long. Which is why I must share this great article with you from Gamasutra on ‘The State of Indie Gaming‘.
Erm, me.
After much thinking I’ve decided that the % based score system isn’t working. The reason for this being, different games are for different people so a percentage system doesn’t work.
This will benefit everyone I feel, as it’ll be easier for you to find a game you can enjoy personally.
Thanks,
Ryan
j20 has already received great attention since it was posted on YoYoGames on April 13, having been featured on the ‘Today’s Top Games’ List and having received a Staff Pick. I thought it was ripe reviewing material for my first submission to the site, so I decided to play it and see whether it lived up to all the attention it’s been receiving!
The game boasts some very impressive graphics
As an indie journalist, I get thrown games at me constantly. Sure I shift through them and see which one I want to write about but one game this month caught my eye. No one asked me to review it, I just saw it floating in cyber space so I decided to play it. I though it was fun, so I chose to review it.
That was last week, days later I’m still playing it and I’ve missed my review deadline because Caveman Craig is so damn addictive.

Triceratops are the most irritating of all dinosaurs
Rabbit is an exciting new project created mostly by students at Ballfermot, the story and levels so far look amazing and I must share with you some of the information.
“Blurry vision. Sense of little feet walking. The flap flap of the little feet walking. Muffled sounds in memory. Screams, shooting, shouting. Indistinct and disjointed.
Vision spins around. A scruffy ten year old girl is gripping the player as vision clears.
“What are you doing?” the girl asks, terror evident in her voice and the shell-shocked gaze of her eyes. “Can’t you see the hunter’s lights? Can’t you hear them? You must hide!
Player is dragged by the wrist. They go through ruined and part ruined buildings. Destroyed cars etc. the girl finds a place to hide, and you crawl in. the gap is small and dark.
“Stay here and wait awhile. It’s too small a space to be hunted in here”
The creator of Bloxum, Coolist, is a personal friend of mine. I know he loves basic platformers involving square characters and he’s back with yet another. And regardless of my relationship with him, I need to be honest and tell the truth.

They guys over at Motron Software offered me a great interview with Steven the CEO and Eric the modeller.
Steven: The game we’re working on is called Incandescent Darkness, it is a first person shooter set in the late 25th century, you play Jack Aurelius, who is the captain of a large White Dwarf Station, orbiting the planet of Tangoma. I am the project coordinator and the lead programmer,
Eric: I create 3D models, and voice act.
Ryan: Okay let’s get started. Why did you choose a futuristic setting?
Eric: The future is unknown, creating an whole universe that we can play with as our own.
Steven: We also wanted to set the game in space, so you would have 5 different planets to explore, our lead designer Ryan O’Connell did a great job on designing each and every aspect of the planetary system we have designed this game around. I think that having 5 different planets to play with is a good way of having many different unique multiplayer maps, and singleplayer missions.
